404Sight is a free game made in support of net neutrality. It’s a 3D playground runner influenced by parkour running with the addition of a special ping ability that reveals areas that can speed the player up or slow them down.
Lead Producer
April 2015 (Steam)
Unreal 4
1.5 years
12
My role was lead producer. Most of my time was spent managing the project and team while overseeing scoping and scheduling. I also contributed to the visual effects, trailers, tuning mechanics, world building, and managing bugs.
404sight also comprised part of my thesis project for graduate school at the Unviersity of Utah's Entertainment Arts and Engineering program.
The launch trailer combined gameplay with the cinematic trailer that I created with the art team.
- Finalist Intel Student Game Showcase (GDC 2015)
- Recipient Unreal Dev Grant ($13,000) from Epic Games
- Digra Blank Arcade 2015
- Different Games 2015
- Submitted and greenlit on Steam in 6 days
- 80,000 downloads in its first week
- 85% positive rating based on over 900 reviews.
404sight has been fortunate to have great community support from the beginning. Our 'lets play' youtube list has grown to over 500+ videos, including a handful with over 1 million views.
We've also been featured in various publications. Here are a few:
- The Verge
- Rock, Paper, Shotgun
- Kotaku UK
- Wired Germany
- AV Club
- Motherboard
Basic reveal in action
IGF Trailer with an early reveal mechanic
Inhibitor pixelization and slowdown
Programmatic tile animation and stop sign effect
"double explosion" matinee effect
Burst Sprint effect and inhibitor destruction
Boss tether
IGF Trailer. Production
We were lucky to be able to collaborate with two amazing artists, Gabe Castro and Keaton Anderson. Sound design was an exciting challenge to tackle in such a fast paced experience.